Design and developing Graphics Programming 2D/3D Visualization Tools & GUI based applications for computer
Construct 2D/3D mesh using CAD/ODB++ data using Direct2D or mesh construction Algorithms.
Rendering constructed 2D/3D mesh in the scene
Construct scene graph to organize models in the scene
Create vertex and pixel shader.
A minimum of 1.5 years and maximum of 6 years of experience in a similar role.
Bachelor of Engineering (BTECH / BE) or (MTECH / MS) in Computer Science / Electronics / Information
Sciences or MCA
Experience in Graphics programming using either DirectX or OpenGL
Strong object oriented Design skills & C/C++, VC++ programming skills.
Should have worked in modern Rendering pipeline.
Hands on experience on Vertex and pixel shader programming.
Hands on experience on SDK & WIN32 (x86, x64) system programming.
Exposure to Open GLES 2.0, 3.0 and above standards.
Exposure to Embedded board side GPU based graphics programming.
Experience of MFC & GUI Design on windows based platform.
Experience in using GDI / GDI+ API.
Exposure to Scene Graph implementation.
Exposure to Image processing algorithm development is added advantage.
Experience in working on industrial automation applications.
Exposure & awareness of Versioning / Configuration & Defect Tracking tools are an added advantage